diff --git a/botanjs/src/Components/Vim/Actions/INSERT.js b/botanjs/src/Components/Vim/Actions/INSERT.js new file mode 100644 index 00000000..4757065a --- /dev/null +++ b/botanjs/src/Components/Vim/Actions/INSERT.js @@ -0,0 +1,38 @@ +(function(){ + var ns = __namespace( "Components.Vim.Actions" ); + + /** @type {Dandelion} */ + var Dand = __import( "Dandelion" ); + /** @type {Dandelion.IDOMElement} */ + var IDOMElement = __import( "Dandelion.IDOMElement" ); + /** @type {Dandelion.IDOMObject} */ + var IDOMObject = __import( "Dandelion.IDOMObject" ); + /** @type {System.Cycle} */ + var Cycle = __import( "System.Cycle" ); + /** @type {System.Debug} */ + var debug = __import( "System.Debug" ); + + var Mesg = __import( "Components.Vim.Message" ); + + /** @type {Components.Vim.Cursor.IAction} */ + var INSERT = function( Cursor ) + { + /** @type {Components.Vim.Cursor} */ + this.cursor = Cursor; + }; + + INSERT.prototype.dispose = function() + { + }; + + INSERT.prototype.getMessage = function() + { + var l = this.cursor.feeder.firstBuffer.cols; + var msg = Mesg( "INSERT" ); + + for( var i = msg.length; i < l; i ++ ) msg += " "; + return msg; + }; + + ns[ NS_EXPORT ]( EX_CLASS, "INSERT", INSERT ); +})(); diff --git a/botanjs/src/Components/Vim/Cursor.js b/botanjs/src/Components/Vim/Cursor.js new file mode 100644 index 00000000..cb58611d --- /dev/null +++ b/botanjs/src/Components/Vim/Cursor.js @@ -0,0 +1,257 @@ +(function(){ + var ns = __namespace( "Components.Vim" ); + + /** @type {Dandelion} */ + var Dand = __import( "Dandelion" ); + /** @type {Dandelion.IDOMElement} */ + var IDOMElement = __import( "Dandelion.IDOMElement" ); + /** @type {Dandelion.IDOMObject} */ + var IDOMObject = __import( "Dandelion.IDOMObject" ); + /** @type {System.Cycle} */ + var Cycle = __import( "System.Cycle" ); + /** @type {System.Debug} */ + var debug = __import( "System.Debug" ); + + var Actions = __import( "Components.Vim.Actions.*" ); + + var GetLine = function( buffs, l ) + { + /** @type {Components.Vim.LineBuffer} */ + var LineHead = buffs[0]; + l ++; + + for( var i = 0, line = LineHead; + line && i < l; i ++ ) + { + LineHead = line; + while( line ) + { + line = line.next; + if( line.br ) break; + } + } + + return LineHead; + }; + + var LineOffset = function( buffs, l ) + { + /** @type {Components.Vim.LineBuffer} */ + var offset = 0; + + LineLoop: + for( var i = 0, line = buffs[0]; + line && i < l; i ++ ) + { + while( line ) + { + if( line.next && line.next.placeholder ) + break LineLoop; + + // Using toString because tab is 1 byte + // but variable width + offset += line.toString().length + 1; + line = line.next; + + if( line && line.br ) break; + } + } + + return offset; + }; + + var Cursor = function( feeder ) + { + /** @type {Components.Vim.LineFeeder} */ + this.feeder = feeder; + + this.cols = feeder.firstBuffer.cols; + + // The preferred X position + this.pX = 0; + + // The displaying X position + this.X = 0; + + // The current line resided + this.Y = 0; + + // The resulting position + this.P = 0; + + /** @type {Components.Vim.IAction} */ + this.action = null; + }; + + // Can only be 1, -1 + // 0 will be treated as undefined + Cursor.prototype.moveX = function( d ) + { + var x = this.pX; + + var updatePx = Boolean( d ); + if( updatePx ) x = this.X + d; + + if( !d ) d = 1; + + var buffs = this.feeder.lineBuffers; + + /** @type {Components.Vim.LineBuffer} */ + var line = GetLine( buffs, this.Y ); + var content = line.visualLines.join( "\n" ); + + var c = content[ x ]; + + if( c == undefined ) + { + x = d > 0 ? content.length - 1 : 0; + } + else if( c == "\n" ) + { + x += d; + } + + this.X = x; + + if( updatePx ) + { + this.pX = x; + this.updatePosition(); + } + }; + + Cursor.prototype.lineStart = function() + { + this.pX = 0; + this.moveX(); + this.updatePosition(); + }; + + Cursor.prototype.lineEnd = function() + { + this.moveX( Number.MAX_VALUE ); + }; + + Cursor.prototype.updatePosition = function() + { + this.P = this.X + LineOffset( this.feeder.lineBuffers, this.Y ); + this.feeder.dispatcher.dispatchEvent( new BotanEvent( "VisualUpdate" ) ); + }; + + Cursor.prototype.moveY = function( d ) + { + var Y = this.Y + d; + var line; + + if( Y < 0 ) + { + this.feeder.pan( undefined, d ); + + this.Y = 0; + this.moveX(); + this.updatePosition(); + + this.feeder.softReset(); + return; + } + else if( this.feeder.moreAt < Y ) + { + var feeder = this.feeder; + var lastLine = feeder.lastBuffer.lineNum; + var lineShift = Y - feeder.moreAt; + + var i = 0; + while( true ) + { + feeder.pan( undefined, lineShift + i ); + + // if it turns out to be the same line + // before after panning + // we keep scrolling it ( panning ) + // until the entire line cosumes the screen + if( feeder.lastBuffer.lineNum == lastLine ) + { + i ++; + } + else break; + } + + // The line number cursor need to be in + Y = lastLine + lineShift; + + // Calculate the visual line position + for( i = 0, line = feeder.firstBuffer; + line != feeder.lastBuffer; + line = line.next ) + { + if( line.br ) i ++; + if( line.lineNum == Y ) break; + } + + this.Y = i; + // Keep original position after panning + this.moveX(); + this.updatePosition(); + + feeder.softReset(); + + return; + } + else if ( 0 < d ) + { + // If panning is forward + // and next line does not exists + line = this.getLine().nextLine; + if( !line || line.placeholder ) + { + // do nothing + return; + } + } + + this.Y = Y; + + this.moveX(); + this.updatePosition(); + }; + + Cursor.prototype.openInsert = function() + { + var feeder = this.feeder; + if( this.action ) this.action.dispose(); + this.action = new Actions[ "INSERT" ]; + + feeder.dispatcher.dispatchEvent( new BotanEvent( "VisualUpdate" ) ); + }; + + Cursor.prototype.getLine = function() + { + var feeder = this.feeder; + var line = feeder.firstBuffer; + for( var i = 0; + line != feeder.lastBuffer; + line = line.next ) + { + if( line.br ) i ++; + if( this.Y == i ) break; + } + + return line; + }; + + __readOnly( Cursor.prototype, "message", function() + { + return this.action && this.action.getMessage(); + } ); + + + __readOnly( Cursor.prototype, "position", function() + { + return { + start: this.P + , end: this.P + 1 + }; + } ); + + ns[ NS_EXPORT ]( EX_CLASS, "Cursor", Cursor ); +})(); diff --git a/botanjs/src/Components/Vim/LICENSE b/botanjs/src/Components/Vim/LICENSE new file mode 100644 index 00000000..9cecc1d4 --- /dev/null +++ b/botanjs/src/Components/Vim/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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No Surrender of Others' Freedom. + + If conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot convey a +covered work so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you may +not convey it at all. For example, if you agree to terms that obligate you +to collect a royalty for further conveying from those to whom you convey +the Program, the only way you could satisfy both those terms and this +License would be to refrain entirely from conveying the Program. + + 13. Use with the GNU Affero General Public License. + + Notwithstanding any other provision of this License, you have +permission to link or combine any covered work with a work licensed +under version 3 of the GNU Affero General Public License into a single +combined work, and to convey the resulting work. The terms of this +License will continue to apply to the part which is the covered work, +but the special requirements of the GNU Affero General Public License, +section 13, concerning interaction through a network will apply to the +combination as such. + + 14. Revised Versions of this License. + + The Free Software Foundation may publish revised and/or new versions of +the GNU General Public License from time to time. Such new versions will +be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + + Each version is given a distinguishing version number. If the +Program specifies that a certain numbered version of the GNU General +Public License "or any later version" applies to it, you have the +option of following the terms and conditions either of that numbered +version or of any later version published by the Free Software +Foundation. If the Program does not specify a version number of the +GNU General Public License, you may choose any version ever published +by the Free Software Foundation. + + If the Program specifies that a proxy can decide which future +versions of the GNU General Public License can be used, that proxy's +public statement of acceptance of a version permanently authorizes you +to choose that version for the Program. + + Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + + 15. Disclaimer of Warranty. + + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. Limitation of Liability. + + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS +THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY +GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE +USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF +DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD +PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), +EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF +SUCH DAMAGES. + + 17. Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + {one line to give the program's name and a brief idea of what it does.} + Copyright (C) {year} {name of author} + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + {project} Copyright (C) {year} {fullname} + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/botanjs/src/Components/Vim/LineBuffer.js b/botanjs/src/Components/Vim/LineBuffer.js new file mode 100644 index 00000000..51c9861b --- /dev/null +++ b/botanjs/src/Components/Vim/LineBuffer.js @@ -0,0 +1,134 @@ +(function(){ + var ns = __namespace( "Components.Vim" ); + + /** @type {Dandelion} */ + var Dand = __import( "Dandelion" ); + /** @type {Dandelion.IDOMElement} */ + var IDOMElement = __import( "Dandelion.IDOMElement" ); + /** @type {Dandelion.IDOMObject} */ + var IDOMObject = __import( "Dandelion.IDOMObject" ); + /** @type {System.Cycle} */ + var Cycle = __import( "System.Cycle" ); + /** @type {System.Debug} */ + var debug = __import( "System.Debug" ); + + var LineBuffer = function( cols, nextLineBuffer ) + { + this.prev = null; + this.cols = cols; + this.next = nextLineBuffer; + this.br = false; + this.placeholder = true; + this.lineNum = 0; + this.tabWidth = 8; + + if( nextLineBuffer ) + { + nextLineBuffer.prev = this; + } + }; + + LineBuffer.prototype.Push = function( content, wrap, n ) + { + this.lineNum = n; + if( content == undefined || content === "" ) + { + this.lineNum = ++n; + this.content = "~"; + this.br = true; + this.placeholder = true; + if( this.next ) this.next.Push( content, wrap, n + 1 ); + return; + } + + this.placeholder = false; + + var line = ""; + var br = false; + + var i = 0; + var numTabs = 0; + if( wrap ) + { + for( ; i < this.cols - numTabs * this.tabWidth; i ++ ) + { + var c = content[i]; + if( c === undefined ) break; + + if( c == "\n" ) + { + br = true; + i ++; + break; + } + else if( c == "\t" ) + { + numTabs ++; + } + + line += c; + } + } + else + { + br = true; + for( ; true; i ++ ) + { + var c = content[i]; + if( c === undefined ) break; + + if( c == "\n" ) + { + i ++; + break; + } + else if( c == "\t" ) + { + numTabs ++; + } + + if( i < this.cols - numTabs * this.tabWidth ) + { + line += c; + } + } + } + + if( this.next ) + { + this.next.br = br; + this.next.Push( content.substr( i ), wrap, br ? n + 1 : n ); + } + + this.content = line; + }; + + LineBuffer.prototype.toString = function() + { + return this.content || " "; + }; + + __readOnly( LineBuffer.prototype, "nextLine", function() + { + var line = this; + var thisLine = this.lineNum; + + while( ( line = line.next ) && line.lineNum == thisLine ); + + return line; + } ); + + __readOnly( LineBuffer.prototype, "visualLines", function() + { + var lines = [ this ]; + var line = this; + while( ( line = line.next ) && !line.br ) + { + lines.push( line ); + } + + return lines; + } ); + + ns[ NS_EXPORT ]( EX_CLASS, "LineBuffer", LineBuffer ); +})(); diff --git a/botanjs/src/Components/Vim/LineFeeder.js b/botanjs/src/Components/Vim/LineFeeder.js new file mode 100644 index 00000000..61807a2b --- /dev/null +++ b/botanjs/src/Components/Vim/LineFeeder.js @@ -0,0 +1,251 @@ +(function(){ + var ns = __namespace( "Components.Vim" ); + + /** @type {Dandelion} */ + var Dand = __import( "Dandelion" ); + /** @type {Dandelion.IDOMElement} */ + var IDOMElement = __import( "Dandelion.IDOMElement" ); + /** @type {Dandelion.IDOMObject} */ + var IDOMObject = __import( "Dandelion.IDOMObject" ); + /** @type {System.Cycle} */ + var Cycle = __import( "System.Cycle" ); + /** @type {System.Debug} */ + var debug = __import( "System.Debug" ); + + /** @type {Components.Vim.LineBuffer} */ + var LineBuffer = ns[ NS_INVOKE ]( "LineBuffer" ); + /** @type {Components.Vim.Cursor} */ + var Cursor = ns[ NS_INVOKE ]( "Cursor" ); + + var Feeder = function( rows, cols ) + { + var lineBuffers = []; + + // Last line, hidden buffer that won't be rendered + this.__xBuffer = lineBuffers[ rows ] = new LineBuffer( cols ); + + for( var i = rows - 1; 0 <= i; i -- ) + { + lineBuffers[ i ] = new LineBuffer( cols, lineBuffers[ i + 1 ] ); + } + + this.lineBuffers = lineBuffers; + + this.panX = 0; + this.panY = 0; + + this.setRender(); + + this.cursor = new Cursor( this ); + this.dispatcher = new EventDispatcher(); + + this.__clseLine = null; + this.__moreAt = -1; + this.__rows = rows; + + this.__wrap = true; + }; + + Feeder.prototype.init = function( content, wrap ) + { + this.content = content; + this.setWrap( wrap ); + + this.firstBuffer.Push( content, this.__wrap, 0 ); + }; + + Feeder.prototype.setWrap = function( wrap ) + { + if( wrap == undefined ) return; + this.__wrap = wrap; + }; + + Feeder.prototype.setRender = function( placeholder ) + { + if( placeholder == undefined ) placeholder = true; + + var _self = this; + + var placeholdCond = placeholder + ? function( line ) { return true; } + : function( line ) { return !line.placeholder; } + ; + + this.__render = function( line, steps ) + { + var display = ( line == undefined ? "" : line ) + ""; + + var atSpace = false; + + for( var i = 0; + line && i < steps && ( line = line.next ) && placeholdCond( line ); + i ++ ) + { + if( atSpace || ( line.br && steps < ( i + line.visualLines.length ) ) ) + { + if( !atSpace ) _self.__clseLine = line; + atSpace = true; + display += "\n@"; + continue; + } + + display += "\n" + line; + } + + return display; + }; + + this.__softRender = function() + { + var line = _self.lineBuffers[ _self.__rStart ]; + var steps = _self.__rLength; + + for( var i = 0; + line && i < steps && ( line = line.next ) && placeholdCond( line ); + i ++ ) + { + if( line.br && steps < ( i + line.visualLines.length ) ) + { + _self.__clseLine = line; + break; + } + } + }; + } + + Feeder.prototype.render = function( start, length ) + { + var buffs = this.lineBuffers; + + if( start == undefined ) start = 0; + else if( this.__rows < start ) return ""; + + if( length == undefined || ( this.__rows - start ) < length ) + length = this.rows - start; + + if( length == 0 ) return ""; + + this.__rStart = start; + this.__rLength = length - 1; + return this.__render( buffs[ start ], this.__rLength ); + }; + + // Performs a line panning + Feeder.prototype.pan = function( dX, dY ) + { + if( dX == undefined ) dX = 0; + if( dY == undefined ) dY = 0; + + if( dX == 0 && dY == 0 ) return; + + var X = this.panX + dX; + var Y = this.panY + dY; + + var f = -1; + var i = 0; + + // Y cannot be negative + if( Y < 0 ) Y = 0; + + if( 0 < Y ) + { + f = this.content.indexOf( "\n" ); + for( i = 1; f != - 1 && i < Y; i ++ ) + { + f = this.content.indexOf( "\n", f + 1 ); + } + } + + this.firstBuffer.Push( + this.content.substr( f + 1 ) + , this.__wrap, i ); + + this.panX = X; + this.panY = Y; + }; + + Feeder.prototype.softReset = function() + { + this.__moreAt = -1; + this.__clseLine = null; + this.__softRender(); + }; + + __readOnly( Feeder.prototype, "firstBuffer", function() { + return this.lineBuffers[ 0 ]; + } ); + + __readOnly( Feeder.prototype, "lastBuffer", function() { + return this.lineBuffers[ this.__rows - 1 ]; + } ); + + __readOnly( Feeder.prototype, "EOF", function() { + return this.lineBuffers[ this.__rows ].placeholder; + } ); + + __readOnly( Feeder.prototype, "moreAt", function() { + if( 0 < this.__moreAt ) return this.__moreAt; + + var line = this.firstBuffer; + if( line.placeholder ) return 0; + + var i = 0; + do + { + if( this.__clseLine == line ) break; + if( line.br ) i ++; + } + while( line = line.next ); + + if( line == undefined ) i --; + + return ( this.__moreAt = i ); + } ); + + __readOnly( Feeder.prototype, "lineStat", function() { + var X = this.cursor.X; + + var line = this.cursor.getLine(); + var tabStat = ""; + + var tabs = line.content.match( /\t/g ); + + if( tabs ) + { + tabStat = "-" + ( X + tabs.length * line.tabWidth ); + } + + return ( line.lineNum + 1 ) + "," + X + tabStat; + } ); + + __readOnly( Feeder.prototype, "docPos", function() { + var pos = "ALL"; + + if( 0 < this.panY && this.EOF ) + { + pos = "BOTTOM"; + } + else + { + if( this.__clseLine || !this.EOF ) + { + pos = "TOP"; + } + } + + + return pos; + } ); + + __readOnly( Feeder.prototype, "linesOccupied", function() { + var line = this.firstBuffer; + if( line.placeholder ) return 0; + + var i = 0; + do i ++; + while( ( line = line.next ) && !line.placeholder ); + return i; + } ); + + ns[ NS_EXPORT ]( EX_CLASS, "LineFeeder", Feeder ); +})(); diff --git a/botanjs/src/Components/Vim/StatusBar.js b/botanjs/src/Components/Vim/StatusBar.js new file mode 100644 index 00000000..ecdec788 --- /dev/null +++ b/botanjs/src/Components/Vim/StatusBar.js @@ -0,0 +1,53 @@ +(function(){ + var ns = __namespace( "Components.Vim" ); + + /** @type {Dandelion} */ + var Dand = __import( "Dandelion" ); + /** @type {Dandelion.IDOMElement} */ + var IDOMElement = __import( "Dandelion.IDOMElement" ); + /** @type {Dandelion.IDOMObject} */ + var IDOMObject = __import( "Dandelion.IDOMObject" ); + /** @type {System.Cycle} */ + var Cycle = __import( "System.Cycle" ); + /** @type {System.Debug} */ + var debug = __import( "System.Debug" ); + + /** @type {Components.VimArea.LineFeeder} */ + var LineFeeder = ns[ NS_INVOKE ]( "LineFeeder" ); + + var StatusBar = function( cols ) + { + this.cols = cols; + this.statStamp = {}; + }; + + StatusBar.prototype.stamp = function( pos, func ) + { + this.statStamp[ pos ] = func; + }; + + __readOnly( StatusBar.prototype, "statusText", function() + { + var display = ""; + var l = this.cols; + + for( var i = 0; i < l; i ++ ) + { + var avail = l - i; + var text = this.statStamp[ i ] || this.statStamp[ - avail ]; + if( text ) + { + text = text(); + if( text == undefined || text === "" ) continue; + + display += text.substr( 0, avail ); + i = display.length - 1; + } + else display += " "; + } + + return display; + } ); + + ns[ NS_EXPORT ]( EX_CLASS, "StatusBar", StatusBar ); +})(); diff --git a/botanjs/src/Components/Vim/VimArea.js b/botanjs/src/Components/Vim/VimArea.js new file mode 100644 index 00000000..e4d00c9e --- /dev/null +++ b/botanjs/src/Components/Vim/VimArea.js @@ -0,0 +1,234 @@ +(function(){ + var ns = __namespace( "Components.Vim" ); + + /** @type {Dandelion} */ + var Dand = __import( "Dandelion" ); + /** @type {Dandelion.IDOMElement} */ + var IDOMElement = __import( "Dandelion.IDOMElement" ); + /** @type {Dandelion.IDOMObject} */ + var IDOMObject = __import( "Dandelion.IDOMObject" ); + /** @type {System.utils.DataKey} */ + var DataKey = __import( "System.utils.DataKey" ); + /** @type {System.Cycle} */ + var Cycle = __import( "System.Cycle" ); + /** @type {System.Debug} */ + var debug = __import( "System.Debug" ); + + /** @type {Components.Vim.LineFeeder} */ + var LineFeeder = ns[ NS_INVOKE ]( "LineFeeder" ); + /** @type {Components.Vim.StatusBar} */ + var StatusBar = ns[ NS_INVOKE ]( "StatusBar" ); + + var mesg = ns[ NS_INVOKE ]( "Message" ); + + var KeyHandler = function( sender, handler ) + { + return function( e ) + { + e = e || window.event; + if ( e.keyCode ) code = e.keyCode; + else if ( e.which ) code = e.which; + + handler( sender, e ); + }; + }; + + var VimControls = function( sender, e ) + { + if( e.altKey + // F2 - F12 + || ( 112 < e.keyCode && e.keyCode < 124 ) + ) return; + + e.preventDefault(); + if( e.ctrlKey ) + { + VimComboFunc( sender, e ); + return; + } + + var kCode = e.keyCode + ( e.shiftKey ? 1000 : 0 ); + + var cfeeder = sender.contentFeeder; + var sfeeder = sender.statusFeeder; + switch( kCode ) + { + // Cursor movements + case 8: // Backspace, go back 1 char, regardless of line + break; + case 72: // h + cfeeder.cursor.moveX( -1 ); + break; + case 74: // j + cfeeder.cursor.moveY( 1 ); + break; + case 75: // k + cfeeder.cursor.moveY( -1 ); + break; + case 76: // l + cfeeder.cursor.moveX( 1 ); + break; + + // Insert + case 65: // a + cfeeder.cursor.openInsert(); + break; + + case 1065: // A, append at the line end + break; + case 73: // i + break; + case 1073: // I, append before the line start, after spaces + break; + + // remove characters + case 88: // x, remove in cursor + break; + case 1088: // X, remove before cursor + break; + + case 1072: // H, First line buffer + break; + case 1076: // L, Last line buffer + break; + case 1052: // $ + cfeeder.cursor.lineEnd(); + break; + case 1053: // % + break; + case 1054: // ^ + cfeeder.cursor.lineStart(); + break; + case 1074: // J, Join lines + break; + case 1075: // K, manual entry + break; + case 112: // F1, help + } + + }; + + /* stage @param {Dandelion.IDOMElement} */ + var VimArea = function( stage ) + { + if( !stage ) return; + + var element = stage.element; + + if( element.nodeName != "TEXTAREA" ) + { + debug.Error( "Element is not compatible for VimArea" ); + return; + } + + stage.setAttribute( new DataKey( "vimarea", 1 ) ); + + this.stage = stage; + this.rows = element.rows; + this.cols = element.cols; + + this.PosX = 1; + this.PosY = 1; + + this.__active = false; + + var _self = this; + + stage.addEventListener( "KeyDown", KeyHandler( this, VimControls ) ); + stage.addEventListener( "Focus", function() { _self.__active = true; } ); + stage.addEventListener( "Blur", function() { _self.__active = false; } ); + + // Init + this.VisualizeVimFrame( element.value ); + }; + + VimArea.prototype.startInput = function( mode ) + { + }; + + VimArea.prototype.select = function( sel ) + { + if( !this.__active ) return; + var textarea = this.stage.element; + + if( sel ) + { + textarea.selectionStart = sel.start; + textarea.selectionEnd = sel.end; + } + }; + + VimArea.prototype.VisualizeVimFrame = function( content ) + { + var _self = this; + + var element = this.stage.element; + var r = this.rows; + var c = this.cols; + + // StatusFeeder always consumes at least 1 line + var cRange = r - 1; + + // Content feeder + var cfeeder = new LineFeeder( cRange, c ); + + cfeeder.init( content ); + + // Status can consumes up to full screen, I think + sfeeder = new LineFeeder( r, c ); + sfeeder.setRender( false ); + + // XXX: Placeholder + var statusBar = new StatusBar( c ); + statusBar.stamp( -18, function(){ + return cfeeder.lineStat; + }); + + statusBar.stamp( -3, function(){ + return mesg( cfeeder.docPos ); + } ); + + statusBar.stamp( 0, function(){ + return cfeeder.cursor.message; + } ); + + sfeeder.init( statusBar.statusText ); + + var Update = function() + { + sfeeder.init( statusBar.statusText ); + + element.value = + cfeeder.render( 0, r - sfeeder.linesOccupied ) + + "\n" + sfeeder.render(); + + _self.__blink = false; + _self.select( cfeeder.cursor.position ); + }; + + cfeeder.dispatcher.addEventListener( "VisualUpdate", Update ); + Update(); + + this.contentFeeder = cfeeder; + this.statusFeeder = sfeeder; + this.statusBar = statusBar; + + this.__cursor = cfeeder.cursor; + + this.__blink = true; + Cycle.perma( "VimCursorBlinkCycle" + element.id, function() + { + _self.select( + ( _self.__blink = !_self.__blink ) + ? _self.__cursor.position + : { start: 0, end: 0 } + ); + }, 600 ); + }; + + __readOnly( VimArea.prototype, "content", function() { + return this.contentFeeder.content; + } ); + + ns[ NS_EXPORT ]( EX_CLASS, "VimArea", VimArea ); +})(); diff --git a/botanjs/src/Components/Vim/_this.css b/botanjs/src/Components/Vim/_this.css new file mode 100644 index 00000000..1716ca46 --- /dev/null +++ b/botanjs/src/Components/Vim/_this.css @@ -0,0 +1,4 @@ +textarea[data-vimarea="1"] { + color: transparent; + text-shadow: 0 0 0 #000; +} diff --git a/botanjs/src/Components/Vim/_this.js b/botanjs/src/Components/Vim/_this.js new file mode 100644 index 00000000..d45751f9 --- /dev/null +++ b/botanjs/src/Components/Vim/_this.js @@ -0,0 +1,58 @@ +(function(){ + var ns = __namespace( "Components.Vim" ); + + /** @type {Dandelion} */ + var Dand = __import( "Dandelion" ); + /** @type {Dandelion.IDOMElement} */ + var IDOMElement = __import( "Dandelion.IDOMElement" ); + /** @type {Dandelion.IDOMObject} */ + var IDOMObject = __import( "Dandelion.IDOMObject" ); + /** @type {System.Cycle} */ + var Cycle = __import( "System.Cycle" ); + /** @type {System.Debug} */ + var debug = __import( "System.Debug" ); + + var messages = { + "INSERT": "-- INSERT --" + , "REPLACE": "-- REPLACE --" + , "MORE": "-- MORE --" + , "VISLINE": "-- VISUAL LINE --" + , "WRITE": "\"%1\" %2L, %3C written" + , "CONTINUE": "Press ENTER or type command to continue" + , "SEARCH_HIT_BOTTOM": "Seach hit BOTTOM, contining at TOP" + , "TOP": "Top" + , "BOTTOM": "Bot" + , "ALL": "All" + , "EXIT": "Type :quit to exit Vim" + }; + + var errors = { + "E486": "E486: Pattern not found: %1" + }; + + var GetString = function( arr, key, restArgs ) + { + if( arr[ key ] == undefined ) return key; + + var i = 0; + return arr[ key ].replace( /%\d+/g, function( e ) + { + return restArgs[ i ++ ]; + } ); + }; + + var Message = function( key ) + { + var restArgs = Array.prototype.slice.call( arguments, 1 ); + return GetString( messages, key, restArgs ); + }; + + var Error = function( key ) + { + var restArgs = Array.prototype.slice.call( arguments, 1 ); + return GetString( errors, key, restArgs ); + }; + + ns[ NS_EXPORT ]( EX_FUNC, "Message", Message ); + ns[ NS_EXPORT ]( EX_FUNC, "Error", Error ); +})();