AstroJS/botanjs/src/Components/Vim/Controls.js
斟酌 鵬兄 e52c312af5 added g8, v ( hightlight only )
Some structural changes on VimControls
2016-03-22 02:08:07 +08:00

265 lines
5.6 KiB
JavaScript

(function(){
var ns = __namespace( "Components.Vim" );
var debug = __import( "System.Debug" );
var beep = ns[ NS_INVOKE ]( "Beep" );
var SHIFT = 1 << 9;
var CTRL = 1 << 10;
var KEY_SHIFT = 16;
var KEY_CTRL = 17;
var KEY_ALT = 18;
var BACKSPACE = 8;
var _0 = 48; var _1 = 49; var _2 = 50; var _3 = 51; var _4 = 52;
var _5 = 53; var _6 = 54; var _7 = 55; var _8 = 56; var _9 = 57;
var A = 65; var B = 66; var C = 67; var D = 68; var E = 69;
var F = 70; var G = 71; var H = 72; var I = 73; var J = 74;
var K = 75; var L = 76; var M = 77; var N = 78; var O = 79;
var P = 80; var Q = 81; var R = 82; var S = 83; var T = 84;
var U = 85; var V = 86; var W = 87; var X = 88; var Y = 89;
var Z = 90;
var ESC = 27;
var F1 = 112; var F2 = 113; var F3 = 114; var F4 = 115; var F5 = 116;
var F6 = 117; var F7 = 118; var F8 = 119; var F9 = 120; var F10 = 121;
var F11 = 122; var F12 = 123;
var Controls = function( vimArea )
{
/** @type {Components.Vim.VimArea} */
this.__vimArea = vimArea
this.__cfeeder = vimArea.contentFeeder;
this.__sfeeder = vimArea.statusFeeder;
this.__ccur = this.__cfeeder.cursor;
};
Controls.prototype.__comp = function( kCode, handler )
{
if( handler )
{
if( !this.__compReg ) this.__compReg = [];
this.__compReg.push({
keys: Array.prototype.slice.call( arguments, 2 )
, handler: handler
, i: 0
});
return true;
}
for( var i = 0; i < this.__compReg.length; i ++ )
{
var compReg = this.__compReg[i];
var keys = compReg.keys;
if( keys[ compReg.i ++ ] == kCode )
{
if( compReg.i == keys.length )
{
compReg.handler();
compReg = null;
this.__cMovement = false;
}
return true;
}
}
if( this.__compReg ) beep();
this.__compReg = null;
this.__cMovement = false;
return false;
};
Controls.prototype.__actionCommand = function( e, kCode )
{
var ActionHandled = true;
var ccur = this.__ccur;
// Action Command
switch( kCode )
{
case SHIFT + A: // Append at the line end
ccur.lineEnd();
case A: // Append
this.__cMoveX( 1, true, true );
case I: // Insert
ccur.openAction( "INSERT" );
break;
case U: // Undo
ccur.openRunAction( "UNDO", e );
break;
case CTRL + R: // Redo
ccur.openRunAction( "REDO", e );
break;
case X: // Del
break;
case SHIFT + X: // Delete before
break;
case SHIFT + U: // Undo previous changes in oneline
break;
case SHIFT + I: // Append before the line start, after spaces
break;
case SHIFT + J: // Join lines
break;
case SHIFT + K: // Find the manual entry
break;
case V: // Visual
ccur.openAction( "VISUAL" );
break;
case SHIFT + V: // Visual line
ccur.openAction( "VISUAL_LINE" );
break;
case F1: // F1, help
break;
default:
ActionHandled = false;
}
return ActionHandled;
};
Controls.prototype.__cMoveX = function( a, b, c )
{
var ccur = this.__ccur;
var x = ccur.X;
ccur.moveX( a, b, c );
if( ccur.X == x ) beep();
};
Controls.prototype.__cMoveY = function( a )
{
var ccur = this.__ccur;
var cfeeder = this.__cfeeder;
var y = ccur.Y + cfeeder.panY;
ccur.moveY( a );
if( y == ( ccur.Y + cfeeder.panY ) )
{
if( 0 < a && !cfeeder.EOF ) return;
beep();
}
};
Controls.prototype.__cursorCommand = function( e, kCode )
{
if( this.__cMovement && this.__comp )
{
var k = e.keyCode;
if(!( k == KEY_SHIFT || k == KEY_CTRL || k == KEY_ALT ))
{
this.__comp( kCode );
return true;
}
}
var ccur = this.__ccur;
var cursorHandled = true;
switch( kCode )
{
case BACKSPACE: this.__cMoveX( -1, true ); break; // Backspace, go back 1 char, regardless of line
case H: this.__cMoveX( -1 ); break; // Left
case L: this.__cMoveX( 1 ); break; // Right
case K: this.__cMoveY( -1 ); break; // Up
case J: this.__cMoveY( 1 ); break; // Down
case SHIFT + H: // First line buffer
break;
case SHIFT + L: // Last line buffer
break;
case SHIFT + _6: // ^, Start
ccur.lineStart();
break;
case SHIFT + _4: // $, End
ccur.lineEnd();
break;
case SHIFT + G: // Goto last line
ccur.moveY( Number.MAX_VALUE );
ccur.moveX( Number.MAX_VALUE, true );
break
case SHIFT + _5: // %, Find next item
break;
case G: // Go to top
this.__cMovement = true;
this.__comp( kCode, function(){
ccur.moveY( -Number.MAX_VALUE );
ccur.moveX( -Number.MAX_VALUE, true );
}, G );
this.__comp( kCode, function(){
ccur.openRunAction( "PRINT_HEX", e );
}, _8 );
break;
default:
cursorHandled = false;
}
return cursorHandled;
};
Controls.prototype.handler = function( sender, e )
{
// Neve capture these keys
if( e.altKey
// F2 - F12
|| ( F1 < e.keyCode && e.keyCode < 124 )
) return;
// Esc OR Ctrl + c
var Escape = e.keyCode == ESC || ( e.ctrlKey && e.keyCode == C );
// Clear composite command
if( Escape && this.__compReg )
{
this.__compReg = null;
this.__cMovement = false;
beep();
return;
}
var cfeeder = this.__cfeeder;
var ccur = this.__ccur;
var kCode = e.keyCode
+ ( e.shiftKey || e.getModifierState( "CapsLock" ) ? SHIFT : 0 )
+ ( e.ctrlKey ? CTRL : 0 );
// Action commands are handled by the actions themselves
if( ccur.action )
{
if( Escape )
{
e.preventDefault();
ccur.closeAction();
}
else
{
if( ccur.action.allowMovement )
this.__cursorCommand( e, kCode );
ccur.action.handler( e );
}
return;
}
e.preventDefault();
if( this.__cursorCommand( e, kCode ) ) return;
if( this.__actionCommand( e, kCode ) ) return;
};
ns[ NS_EXPORT ]( EX_CLASS, "Controls", Controls );
})();